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Hello guys we're back again with another interesting topic today we're discussing on BGMI config tutorial. This gonna helpful for beginners who try to success in configuration career so without wasting your time let's begin. In previous article I show you two types of codings ' basic ' & ' system ' codings also I'm already explained you about " UserEngine ini " file and their importance for config makers. A config contain so many of files inside their folder such as UserEngine, UserGame, UserSettings, UAE, UAT, Aimbot, HighDamage, ActiveSav, paks files and much more files every files have their own working. If you move or loose any of one file then your config doesn't work also you getting banned during the game our game detect eaisly the additional files you applied. Now I'm gonna show you how to code the bgmi files step by step. Let see : Click Here 👇🏻
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Here are some codings that helps you :
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=40FPS
[SystemSettings]
r.Fog=AspectRatio_MaintainsYFOV
r.Vsync=1
r.Gsyny=1
r.PUBGMaxSupportQualityLevel=2
r.PUBGMSAASupport=0
r.UserMSAASetting=0
r.MobileContentScaleFactor=0.9
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=0.6
foliage.MinLOD=0
r.DetailMode=1
r.MaxAnisotropy=4
r.EmitterSpawnRateScale=0
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=0
r.PUBGVersion=3
r.MobileMSAA=1.0
r.MSAACount=0
r.ACESStyle=0
r.UserVulkanSetting=0.0
r.PUBGLimit=0
r.PUBGDeviceFPSLow=30
r.UserQualitySetting=0
r.PUBGRenderSwitch=0
r.Mobile.EarlyZPass=0
r.MobileHDR=1.0
r.UserHDRSetting=2
r.MobileSimpleShader=1.0
r.TextureStreaming=True
[TextureStreaming]
MinTextureResidentMipCount=4.0
DropMipLevelsLimit=4.0
StopIncreasingLimit=4.0
StopStreamingLimit=4.0
r.TextureStreaming=True
[ConsoleVariables]
r.PUBGDeviceFPSLow=30
r.Streaming.MaxTempMemoryAllowed=0
r.DefaultFeature.MotionBlur=1
r.MobileMSAA=0.0
r.TextureStreaming=1
r.Streaming.PoolSize=137
r.Streaming.UseFixedPoolSize=1
r.Streaming.FramesForFullUpdate=60
r.Streaming.UseNewMetrics=1
r.Streaming.HLODStrategy=2
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0.0
r.Streaming.MipBias=30.0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.TextureStreaming=True
[/script/engine.renderersettings]
FX.MaxGPUParticlesPerEmitter=1
FX.MaxParticleTilePreAllocation=1
r.TargetPrecompileFrameTime=1.3
r.UpsampleQuality=0
r.ViewDistanceScale=0.4
r.TrueSkyQuality=0
r.PredrawBatchTime=1.3
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.TextureStreaming=True
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.RHICmdBypass=0
r.RHICmdBasePassDeferredContexts=True
r.RHICmdUseThread=1
r.RHICmdWidth=6
FX.MaxCPUParticlesPerEmitter=1
r.RHICmdUseParallelAlgorithms=True
r.RHICmdAsyncRHIThreadDispatch=1
r.SceneRenderTargetResizeMethod=1
r.Streaming.UseFixedPoolSize=0
r.UniformBufferPooling=0
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MajorAxisFOV
These are the codings of UserEngine.ini file that are the base of your config without this file our config doesn't work well. Now I'm gonna show you how to code UserGame.ini file let see :
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=9.5
BoolProperty=true
FPSLevel=90
SingleShotWeaponShootMode=9991.0f
WeaponProperty=701.0f
cameraManager=2
Mesh=true
Log=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=9.5
UseShootVerifyEx=9.5
AimAssist=9.5
Aim Assist=9.5
r.AimAssist=9.5
r.hit=9.5
ClientAimAssistJudgment="100%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="100%"
ClientBulletDamageJudgement="100%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="true"
HeadShotTextScale=90.6
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=6.0
IsHeadShot=750.0
bIsHeadshot=5.0f
Target=0
IsHeadShot=750
DamageEvent=9.00
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=5.0
VMGamingYT=50
UseShootVerifyEx=false
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=9.0
UseEnityFloat=9.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=9.8
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
ModGmaeViet=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=false
HideCrossHairType=50
DamageScale=99%
bCausedByWorld=Max
mgv=0
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=false
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max
[/Script/ShadowTrackerExtra.STExtraWeapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max
These are the codings of UserGame.ini file this help to improve or increase our gaming compatibility such as increase your gun firing rate, reduce recoil during shooting, heavy aim assist to catching running enemies also much more features.
So I hope this gonna helpful for you bcz a config maker need these tools for modification.