BGMI CONFIG MAKING TUTORIAL : HOW TO MAKE BGMI CONFIG FILE

How to make config for bgmi, config kaise banaye
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Hello guys we're back again with another interesting topic today we're discussing on BGMI config tutorial. This gonna helpful for beginners who try to success in configuration career so without wasting your time let's begin. In previous article I show you two  types of codings ' basic ' & ' system ' codings also I'm already explained you about " UserEngine ini " file and their importance for config makers. A config contain so many of files inside their folder such as UserEngine, UserGame, UserSettings, UAE, UAT, Aimbot, HighDamage, ActiveSav, paks files and much more files every files have their own working. If you move or loose any of one file then your config doesn't work also you getting banned during the game our game detect eaisly the additional files you applied. Now I'm gonna show you how to code the bgmi files step by step. Let see : Click Here 👇🏻

 BGMI 2.7 NO RECOIL MODDED OBB 

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Here are some codings that helps you :

[/Script/HardwareTargeting.HardwareTargetingSettings]

TargetedHardwareClass=Android

AppliedTargetedHardwareClass=Android

DefaultPerformance=Maximum

AppliedDefaultFPSPerformance=40FPS


[SystemSettings]

r.Fog=AspectRatio_MaintainsYFOV

r.Vsync=1

r.Gsyny=1

r.PUBGMaxSupportQualityLevel=2

r.PUBGMSAASupport=0

r.UserMSAASetting=0

r.MobileContentScaleFactor=0.9

r.MaterialQualityLevel=1

r.DepthOfFieldQuality=0

r.RefractionQuality=0

r.StaticMeshLODDistanceScale=0.8

foliage.LODDistanceScale=0.6

foliage.MinLOD=0

r.DetailMode=1

r.MaxAnisotropy=4

r.EmitterSpawnRateScale=0

r.ParticleLODBias=0

r.MobileNumDynamicPointLights=0

r.PUBGVersion=3

r.MobileMSAA=1.0

r.MSAACount=0

r.ACESStyle=0

r.UserVulkanSetting=0.0

r.PUBGLimit=0

r.PUBGDeviceFPSLow=30

r.UserQualitySetting=0

r.PUBGRenderSwitch=0

r.Mobile.EarlyZPass=0

r.MobileHDR=1.0

r.UserHDRSetting=2

r.MobileSimpleShader=1.0

r.TextureStreaming=True


[TextureStreaming]

MinTextureResidentMipCount=4.0

DropMipLevelsLimit=4.0

StopIncreasingLimit=4.0

StopStreamingLimit=4.0

r.TextureStreaming=True


[ConsoleVariables]

r.PUBGDeviceFPSLow=30

r.Streaming.MaxTempMemoryAllowed=0

r.DefaultFeature.MotionBlur=1

r.MobileMSAA=0.0

r.TextureStreaming=1

r.Streaming.PoolSize=137

r.Streaming.UseFixedPoolSize=1

r.Streaming.FramesForFullUpdate=60

r.Streaming.UseNewMetrics=1

r.Streaming.HLODStrategy=2

r.Streaming.HiddenPrimitiveScale=0.0

r.Streaming.MaxEffectiveScreenSize=0

r.Streaming.Boost=0.0

r.Streaming.MipBias=30.0

r.Streaming.UsePerTextureBias=0

r.Streaming.DefragDynamicBounds=1

r.Streaming.FullyLoadUsedTextures=1

r.Streaming.LimitPoolSizeToVRAM=1

r.Streaming.MaxTempMemoryAllowed=100

r.TextureStreaming=True


[/script/engine.renderersettings]

FX.MaxGPUParticlesPerEmitter=1

FX.MaxParticleTilePreAllocation=1

r.TargetPrecompileFrameTime=1.3

r.UpsampleQuality=0 

r.ViewDistanceScale=0.4 

r.TrueSkyQuality=0

r.PredrawBatchTime=1.3

r.AccelPredrawBatchTime=0

r.AccelTargetPrecompileFrameTime=0

r.TextureStreaming=True

r.DefaultFeature.Bloom=False

r.DefaultFeature.AmbientOcclusion=False

r.DefaultFeature.AmbientOcclusionStaticFraction=False

r.DefaultFeature.MotionBlur=False

r.DefaultFeature.LensFlare=False

r.RHICmdBypass=0

r.RHICmdBasePassDeferredContexts=True

r.RHICmdUseThread=1

r.RHICmdWidth=6

FX.MaxCPUParticlesPerEmitter=1

r.RHICmdUseParallelAlgorithms=True

r.RHICmdAsyncRHIThreadDispatch=1

r.SceneRenderTargetResizeMethod=1

r.Streaming.UseFixedPoolSize=0

r.UniformBufferPooling=0


[/script/engine.localplayer] 

AspectRatioAxisConstraint=AspectRatio_MajorAxisFOV

These are the codings of UserEngine.ini file that are the base of  your config without this file our config doesn't work well. Now I'm gonna show you how to code UserGame.ini file let see :

[/Script/ShadowTrackerExtra.SaveGames]

AimAssist=9.5

BoolProperty=true

FPSLevel=90

SingleShotWeaponShootMode=9991.0f

WeaponProperty=701.0f

cameraManager=2

Mesh=true

Log=true


[/Script/ShadowTrackerExtra.STExtraBaseCharacter]

ClientHitPartJudgment=9.5

UseShootVerifyEx=9.5

AimAssist=9.5

Aim Assist=9.5

r.AimAssist=9.5

r.hit=9.5

ClientAimAssistJudgment="100%"

ClientAimPart="HEAD"

ClientBulletHitPartJudgment="HEAD"

ClientHeadshotPercentage="100%"

ClientHeadshotJudgement="100%"

ClientBulletDamageJudgement="100%"

ClientFPSJudgement="MAX"

UseShootVerifyEx="true"

HeadShotTextScale=90.6

HeadShotTextColor=9.0

ClientHandleFloatingTextArray=6.0

IsHeadShot=750.0

bIsHeadshot=5.0f

Target=0

IsHeadShot=750

DamageEvent=9.00

EnableStatesInterruptRPC=True

NetCullingDistanceOnVeryLowDevice=1000.0f

HitPartJudgment=5.0

VMGamingYT=50

UseShootVerifyEx=false

CalcHitBodyType=$Value

AimShootSpreadDir=Max

UseAimAssist=9.0

UseEnityFloat=9.0

SwichesInMaps=60

PartHitComponent=false

ScopeAimShootSpreadAddDirValSpeed=Max

HitShelterDamage=AspectRatio_MaintainsYFOV

Target=false

ScopeFov=false

FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV

FristDamage=Max

HitBoxLeanTransL=false

HitBoxLeanTransR=false

HighWalkSpeed=Max

WalkSpeedChangeRate=Max

WalkSpeedThreshold=Max

SwimSpeedDynamicScale=0xf88

Health=Max

HurtParticleOffset=0xf88

STDamageCameraShake=9.8

StandHalfHeight=AspectRatio_MaintainsYFOV

CrouchHalfHeight=AspectRatio_MaintainsYFOV

ProneHalfHeight=AspectRatio_MaintainsYFOV

IsPveShootVerify=AspectRatio_MaintainsYFOV

BulletTrackShowDelegate=Max

ModGmaeViet=Max

GetShootWeapon=AspectRatio_MaintainsYFOV

HitEnemyHeadAmount=Max

NearDeathIsHeadShot="100%"

BulletChange=false

HideCrossHairType=50

DamageScale=99%

bCausedByWorld=Max

mgv=0

WeaponShotAndHitPlayer=Max

TotalDamage=Max

bScaleMomentumByMass=Max

bRadialDamageVelChange=false

DamageImpulse=Max

ViewportClient=Max

AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV

SetConsoleTarget=AspectRatioAxisConstraint

KillZDamageType=false

ClientAimAssistJudgment=AspectRatio_MaintainsYF

ClientBulletHitPartJudgment=AspectRatio_MaintainsYF

ClientHeadshotJudgement=Max

ClientBulletDamageJudgement=Max


[/Script/ShadowTrackerExtra.STExtraSystemAim]

WeaponAimYawRate=Max

CrossHairInitialSize=Max

WeaponAimFOV=Max

AspectRatioAxisConstraint=Max


[/Script/ShadowTrackerExtra.STExtraWeapon]

CrossHairType=Max

BulletFireSpeed=Max

ReloadTime=Max

These are the codings of UserGame.ini file this help to improve or increase our gaming compatibility such as increase your gun firing rate, reduce recoil during shooting, heavy aim assist to catching running enemies also much more features.

So I hope this gonna helpful for you bcz a config maker need these tools for modification.

About the Author

Nothing here to say about you already know about me. I'm a youtube content creator also I publishing regular articles about gaming tips that's increase you performance ability.

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